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Showing posts from May, 2020

Final Gameplay Video

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05/05/20 UPDATES After Playtestings:

Matthew's Updates: You can now look at previously placed blocks and they will double in size. The particle effects that occur when placing blocks has been adjusted to only last less than a second. A problem with proceeding to the next level when all projectiles have been blocked has been resolved (minor logic error). Jonathan's Updates: Looking at the playtest forms, users mentioned multiple things. The first being that they didn't know where to look in the demo waiting room. To battle this, I implemented text on the other walls to say where the start button is. Additionally, I created an "Incoming Projectile Alert" audio using the Speech To Text functionality. This way the player knows to start looking around the room. Finally, With Matt's help, I squashed a Score counter bug that was being multiplied by two. So now the score counts correctly. Notes from Playtesting - Here are some things that were commonly mentioned on previous play-test forms: P

05/02/20 UPDATES:

05/02/20 UPDATES: Matthew's update: Created and added new particle effect that executes when a blocked is placed. It is supposed to look like glitchy sparks. However due to the excessiveness of it, I expect there to be further updates adjusting/fine tuning this effect. Jonathan's Update: Due to our first playtesting, users mentioned that they did not like having to force close the app in order to play the game again and that they didn't like that the game automatically started playing. To fix this issue. I implemented a "Start Room," with information about the game and a start button. The room has a starry sky background (Public Domain). Additionally, I added a replay button that only appears at the end of the game, so player can replay without closing.

Updates based on first Playtesting Feedback

Just as an update, we collected user input during our first playtest. The majority of the results stated that the users were not satisfied starting the game immediate once the app was opened, and the inefficiency to force close the game every time they wanted to attempt to play it again. Also there was a glitch that moved the ray cast to build blocks outside the view of the Player's camera. Matt's Work: Matt fixed his Building Blocks script, so that the ray cast is displayed in the center of the viewport part of the player's vision. Instead of blocks being built outside the player's view, they are now built directly in front of the player. Blocks can also now be placed slightly closer to the player to allow for better build coverage of the player from the projectile. Added in but not yet implemented a block placement sound - every time a block is placed, it makes a sound. What I will work on next is updating the projectile prefab to something more interesting. Jona