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Showing posts from April, 2020

Minimum Viable Product: Cardboard Building Blocks

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Video: Screenshots: Point the headset anywhere to build blocks at that location.  After protecting the player from a projectile, the score increases If the player gets hit, you can not longer build blocks, and red particles flicker on the screen. You can shoot your blocks anywhere on the wall(s). Update from Jonathan:   My previous primary role for this game was to program and script the UI Text, the Projectile, and the score/timer/level counters associated with those objects.   For this product, I took the room assets and inserted it into our scene, and scaled it to look realistic to the player. I changed some size/time settings on the particle effects, inserted them into the Resources folder as Prefabs, and called them from the script. Now when the player gets hit, or if the player was saved, the appropriate green/red particle effect will appear, and the associated sound effect will also be called (I created audioSources for those audio assets that Nick fo

First Testing (Functional) Build

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In this post, we will be discussing the work of each teammate prior to our development of our first functional build. This game was designed for Google Cardboard VR. For the purposes of sharing screenshots, they have been recorded within the Unity 3D Game Engine. Video of Gameplay: Screenshots of the Game Jonathan's Commitment: During this phase, I spend many hours focusing specifically on the projectiles. As I mentioned in the video explaining how the game works, the play has about 15-25 seconds before the projectile chooses a random wall, a random x, y, z coordinate on that specific wall, rotate itself to face the player, and apply rigid body force directly to the player. Objects in the room are then also tagged so the projectile knows what it is hitting. If it misses the player, it removes all created boxes, and moves onto the next level (each level adds another projectile). If it hits the player, it ends the game. Things I did: Remove the room and r

Overview and Conceptualization

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In this project, our team (Nick, Matt and I – Jonathan) will use Unity to create a mobile Cardboard VR game. In this game, players will look around a virtual environment, and place objects to build their “fort.” Projectiles or other hazards will be moving towards the player, and your fort is the only thing that can save you. How long can you last? Concept Images/References: Legos, and the following: Source: https://www.windowscentral.com/sites/wpcentral.com/files/styles/w830/public/field/image/2020/03/minecraft-education-edition-15.jpg?itok=l9ot7TP2 Source:  https://www.amazon.com/LITTLE-TREASURES-Challenging-Kids-Keeps/dp/B013KBZ7EY