Minimum Viable Product: Cardboard Building Blocks
Video: Screenshots: Point the headset anywhere to build blocks at that location. After protecting the player from a projectile, the score increases If the player gets hit, you can not longer build blocks, and red particles flicker on the screen. You can shoot your blocks anywhere on the wall(s). Update from Jonathan: My previous primary role for this game was to program and script the UI Text, the Projectile, and the score/timer/level counters associated with those objects. For this product, I took the room assets and inserted it into our scene, and scaled it to look realistic to the player. I changed some size/time settings on the particle effects, inserted them into the Resources folder as Prefabs, and called them from the script. Now when the player gets hit, or if the player was saved, the appropriate green/red particle effect will appear, and the associated sound effect will also be called (I created audioSources for those audio asset...